![]() ![]() 14 years later, the translated version was finally released, after a $129K push from Kickstarter. Tenra Bansho Zero (TBZ) was originally released in 1998 by a Manga author/artist Junichi Inoue. It's an alternate kitchen sink setting if you're down with anime. Noble born kids ride totally not!Evas and souls power gunblades and shit. The setting is magitech feudalism with Japanese ghosty bits. I'm not sure, but I think that turns into XP/Morality points of you spend them. You get Fate Points for doing cool stuff, but players who aren't directly in the scene (the game has blocking like a play) can give players in the scene FP like Munchhausen. There's a very Japanese way to tie characters together and come up with basic concepts via rolling on charts (think Maid). Templates are in the chargen section, but they're questionably balanced. It's a point buy system with your points acting like Dresden Files refresh if you go over a certain limit, you're a MCPC. ![]() Death is player-side: you can raise your death flag for a large bonus but if you run out of HP, you're done. There's also a separate HP track that determines how long you stay in the fight. The action resolution system has dicepools with varying Hit numbers and Target Numbers, which is a thing.Ĭombat has a reverse death spiral effect, where you get better the more wounds you take. I have a PDF of the rules, but I haven't cracked it open in a while.
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